In Unreal Editor, the Vertex Editing tool (the top-right button on the tool bar to the left, next to the Camera Movement button) is very useful for making changes to the geometry in Unreal Editor, without having to re-type new dimensions everytime you want to make a change.
If you want to select a bunch of stuff close together in Unreal, you can use ctrl + alt + left-click-drag-your-mouse to highlight the area and any block with a bit inside the area will be selected.
The Hide, and Show Actor functions (one of the buttons on the left, scroll down near the bottom) are useful to clear the clutter in the viewports and make things easier to handle.
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